Two-Page Spread Feedback and Revisions
The process of completing my authentic two-page spread is almost complete and, in this post, I will be using feedback I got on my current design to improve the final version.
Comments and Design Changes
A comment that I received from many of my peers was that the alignment of my text needs much improvement, especially with the left page's margins. Two of my peers listed that the placement of my text on the second page was too close to the separation between the pages so that was the first thing that I changed. When I did this I also moved the byline because it was too close to the page number, and I put it at the top. The margins are not identical on both sides but that would be impossible since the image is present on both pages in a different way.
I received a comment to change the dimensions of the image so that it was only present on the left page, and although I feel it would be conflicting with the conventions, I will try it just to see. While you can see the layout isn't exactly diminished from the picture being limited to one page, but the image is much more involved in the layout when it is in both pages and it's in line with conventions described in, Making a Magazine.
I attempted to change the way that the pull quote was formatted but was not able to implement it in a way that is readable in Canva.
I made a few of my own alterations instead. I changed the font size of the main text so it would be readable and had to shorten the article somewhat. I then relocated the pull quote to the other page and at that point had to also change the font size and the text of the pull quote, so the layout remained readable.
Final Design
Conclusion
In conclusion, I feel that the final design of my two-page spread fits in well with both the conventions of video game magazines and the characteristics laid out by the cover and table of contents. Most of the feedback I received was about the spacing of the text and other elements which I felt was entirely necessary after it was brought to my attention. Other comments, like changing the position or size of the image I felt did not fit into the conventions of video game magazines I previously described. In all, I feel I have done well in this project and have improved in my overall production skills.
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